Zombie Fluxx

Friday 28 December 2007

A couple of days ago I posted a review of Fluxx, the card game where the rules are in constant, well… flux. I played my new copy of Zombie Fluxx tonight and was favorably impressed.

The mechanics of the original game return making it easy to learn and fun to play for even the most casual card or board game player. A few simple additions to the rules make the game even more fun than the original. The first new type of card is the Creeper cards. These are zombie cards that slowly but surely fill up the table space in front of you. These cards make it difficult to fulfill some of the goals but are occasionally useful to set loose on opponents. Many of the Keeper cards now have additional abilities than just satisfying the conditions of the goals. This is where I see an improvement over the original. Instead of just watching your Chocolate or Sleep cards sitting in front of you, now you can use the Shotgun and the Bat to fight off zombies.

I can’t wait to let my brother give it a shot. (Oh, and by the way, I won the first game. Yet another reason to like it.)

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