Frag review
On the same night that I tried out “Memoir ‘44″ I was also able to go through a game of “Frag”. “Frag” is set up to be a first-person-shooter, but on a board game. I was at least intrigued enough to try the game out.
Each player must choose a character and assign it points to health, speed, and accuracy. It seems like there would be a lot of options on how to assign the points, but in reality there are only one or two combinations that really work out. After that players walk around in circles to collect items and weapons, and after they feel strong enough, leave the starting areas in search of people to frag.
The game system is okay but a little awkward. It takes multiple rolls and a little math to figure out each shot. This kept the pace of the game pretty slow. Combined with rules that encourage players to walk in circles hoping to pick up good items and weapons, this game quickly got everybody involved bored.
When you design a game based on first-person-shooter video games, you’ve got to keep it fast, engaging, and interesting. The dice and math system is slow, walking in circles is boring, and some players become uninterested when it’s apparent that they aren’t going to win.
In other words, convince someone else to buy it if you want to give it a shot.
Popularity: 17%




