Archive for September 21st, 2007

Ticket to Ride – Europe

Friday, September 21st, 2007

I have a weakness for board games. My wife finally forced me to pack up half of my board games so we could shut the game closet door. Yes, we have a closet just for board games. It started playing Risk with my dad in 2nd grade. We would play after dinner for three or four days to finish the game. And we always played to the bitter end. Years later our battles evolved into Axis & Allies. Again, we would play until every last Japanese infantry was destroyed in Tokyo. There was no such thing as surrendering.

My brother got me Ticket to Ride a year and a half ago and it was a big success with our family and friends. It finally seemed to be a perfect blend of strategy and fun that didn’t take forever and that I could convince my wife and sister to play too.

This year for his birthday I got him Ticket to Ride – Europe. The basic premise remains the same with a few rule tweaks and a new map. The Europe map seems smaller, but ends up being about the same size as the original US map, with a few more cities that you’ve never heard of. The design is great once again, and the rules easy to follow.

The biggest improvements over the original are the ‘long route’ cards and the stations. The original game started everyone off with three routes. The unlucky player that ended up with three low point cards was usually doomed to finishing in the middle of the pack. Europe separates out ‘long’ from ‘regular’ routes to give each player at least one chance at a high scoring route. Our first time playing still had one lucky player get one long and three regular routes that all basically overlapped, while the rest of us had to carefully choose which routes to keep.

The train stations are the best addition to the game in that they allow everyone to stay in the running until the end. The original game frequently featured some players stuck just one stop away from a city that they had to get to. The train station in the new game allows players to piggyback into a blocked city on someone else’s route. Players that manage to get through the game without needing to use the stations are rewarded with extra points.

 The other additions to the game, tunnels and ferries, were interesting and added some variety to the game, but also made it more difficult to compete in some instances.

I can’t wait to break open the box and play it again.

All aboard!

Guitar Hero

Friday, September 21st, 2007

I haven’t spent this much time playing console video games since my grade school days playing Final Fantasy (the first one, not VII) and Crystalis (how’s that for obscure). Of course, I’m talking about Guitar Hero (and Guitar Hero II and Guitar Hero Encore: Rocks the 80′s and very soon Guitar Hero III and Rock Band).

This is the rare video game that literally hooks you from the moment you first play it. There are other games that draw you into an elaborate tale or enthrall you with incredible imagery or blow you away with sound design. But Guitar Hero is one of the few games that will hook you from the first time you play, just because it’s fun.

It’s also one of the only games that I can regularly get my wife to play. She loves it. Her friends love to come over and play. It’s all the fun of Dance Dance Revolution without the ‘looking stupid’ part or the Japanese anime music. I’ve now gotten to the point where everyone that stops by the house has to at least try “I Love Rock n Roll.” After that they’re hooked too.

I’m going to predict it now. We’ll see what happens down the road.

The Guitar Hero (and related games; ie. Rock Band) will be the most successful video game franchise in history.